SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/rlaunch.def    $
// $Revision:: 7                                                              $
//   $Author:: Joeske                                                         $
//     $Date:: 9/30/98 12:48p                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Weapon: Rocket Launcher.
//
// MODEL AUTHOR:
// Beau
//
/*SINED weapon_rocketlauncher (.3 .3 1) (0 0 0) (0 0 0)
Rocket Launcher - World Model
*/

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/rlaunch_w
origin 0 -3 0
scale 0.675

// Base Model
rlaunch_w_base.sbm

// Skins
normal	   rlaunch_w_base.tga

// Normal Animations
idle1      rlaunch_w_idle.SAM
fire1      rlaunch_w_fire.sam

// Define model group areas
id 200 group weapon bone barrel 0 180 -90

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:

// Class Setup
server classname RocketLauncher

// Sound Aliases
server respawnsound
server aliascache snd_pickup "weapons/pkup/pkup1.wav"

// Icon and Inventory Name
server iconname "w_rocket"
server itemname "Rocket Launcher"

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/rlaunch.def         $
// 
// 7     9/30/98 12:48p Joeske
// Added in formatting, added in respawn sound ref.
// 
// -----------------------------------------------------------------------------
